Recently, the Ministry of Education published 8 points of basic directions for the implementation of the state’s educational policy in the 2025/2026 school year, and these can be implemented through Knowla’s technological solutions.
1. the formation of analytical thinking through an interdisciplinary approach to science and science teaching and through the development of mathematical skills in general education.
Knowla applications often combine different sources of knowledge in their approach. They allow analytical thinking and unleash creativity. In some cases, there is no one-size-fits-all method of solving a given problem. The applications assume the possibility of solving a task, taking into account the variety of possible and correct solutions to a given problem.
Examples:
- Planet Pi, which teaches programming, but especially computer thinking.
- Planet Smart, where you can experience the Cosmos, but also train spatial thinking or analytically solve the problems presented.
- Planet Sigma, which teaches math through hands-on applications.
- Planet Hops, which introduces elements of math or science to preschoolers, all through play.
2 The school is a place for civic education – the formation of patriotic, social and civic attitudes, responsibility for the region and homeland, care for the safety of themselves and others.
Building society through cooperation, as working with Knowla Box or Knowla Wall itself is inherently a group activity. In order to solve tasks, students must cooperate, negotiate, listen to others and come to a consensus. These are key social and civic skills necessary to function in a democratic society. Students learn that a common goal is achieved through mutual support.
3. promotion of healthy lifestyles at school – formation of health-promoting attitudes and behaviors. Supporting physical activity of students.
Planet Zzz was created in response to the key health needs of children, offering content that supports their well-being (it fits in with the themes of Health Education). It includes topics on caring for mental and physical health for children 3-9 and 10-15, and addresses topics such as healthy eating, personal hygiene, physical activity, sleep, safety, emotions and relationships, and mindfulness exercises, among others.
Planet Ziuuu provides various support in the area of health promotion, including primarily physical activity and support in calming down or practicing mindfulness.
4. prevention of peer violence. Mental health of children and adolescents, support in mental crises.
Planet Emo was created to support the development of emotional competence. It encourages children to talk about their own and other people’s emotions, teaches them to recognize and name them, and makes them reflect on the mechanisms of emotional regulation.
Planet Zzz also includes applications dedicated to the topics of interpersonal relationships, emotions and emotional regulation skills.
Planet Ziuuu offers mindfulness training, which can be used both as a tool to calm the class and to reduce tension and stress.
All of the applications available in the Educational Universe can be used as part of valuable group play. As a result, they provide practical support for developing social-emotional competencies, such as cooperation, building relationships, recognizing and discharging emotions.
5. to promote digital hygiene and safe movement online. Developing the ability to critically analyze information available on the Internet. Methodologically correct use by teachers of modern technologies, especially those based on artificial intelligence, and use of the resources of the Integrated Educational Platform.
Knowla Box and Knowla Wall devices support the formation of healthy digital hygiene habits. The laser projection technology used in them is safe for the eyes (even during prolonged use), because the light does not go directly to the child’s eyes, as is the case with traditional screens (laptop, computer), but reaches them indirectly.
By projecting educational content on a wall (Knowla Wall) or on the floor or wall (Knowla Box), interactive material ceases to be associated with just another screen and becomes part of the natural educational space of the classroom. With an active form of interaction such as throwing balls or using interactive pens, it is possible to introduce dynamic elements into the learning process. This form of engaging educational activity promotes not only the acquisition of knowledge, but also the integration and socialization of students. It gets them out of their desks and encourages interaction.
Educational Universe focuses on attractive, engaging delivery of educational content. Although it takes the form of fun, its goal remains the realization of specific teaching objectives.
Planet Zzz includes apps aimed at developing awareness of digital hygiene and safety, tailored to the age and needs of children.
6. promotion of vocational education in elementary school and among employers. Strengthening the role of career counseling.
Knowla’s variety of applications allows students, in a safe and fun environment, to test their abilities in different areas, allowing them to discover their interests and talents, which they often don’t even realize.
7. Developing interest in Polish culture and language among Polonia. Teaching the Polish language in Polish communities.
Planeta Dż, available in the Polish language version, contains a set of activities that can effectively support the learning of the Polish language, including games with syllable puzzles, dictionary exercises or language games that develop vocabulary and communication skills. Such solutions can be an attractive tool in teaching the native language to children in Polish communities. They promote contact with Polish culture and language in an engaging and modern way.
Educational Universe includes five dedicated language planets, allowing content to be tailored to the educational needs of children with different languages.
In addition, Knowla supports the development of language competence in multilingual environments. The Knowla application offers more than 20 language versions of the interface, including application and activity names.
8. support cognitive activity and the student’s sense of agency by promoting formative assessment and activation methods in didactics.
Each Education Universe app is designed to foster students’ sense of agency and actively engage them in the learning process. The activities they contain support teaching through action, play and movement, creating a space for learning in a natural and attractive way for children.
The applications stimulate students’ cognitive development, involving, among other things, memory, perceptiveness, attention, creativity, as well as a variety of thinking, analysis and reasoning processes. As a result, students not only assimilate curriculum content, but also develop key competencies for effective learning.